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There are 2 input modes currently which are Heroes Allowed and No Heroes. Each mode will have different reward formula, based on damage dealt and total damage dealt:
 
There are 2 input modes currently which are Heroes Allowed and No Heroes. Each mode will have different reward formula, based on damage dealt and total damage dealt:
 
*Heroes Mode: <math>\text{Prize Pool}=750*\ln (\text{Total Damage})</math>
 
*Heroes Mode: <math>\text{Prize Pool}=750*\ln (\text{Total Damage})</math>
  +
*No Heroes: <math>\text{Prize Pool}=1000*\ln (\text{Total Damage})</math>
*No Heroes: TBA
 
   
 
There is another version of World Boss called '''Super World Boss'''. It is one of [[Rotating Events|rotating event features]] which is added in the [[Updates|v3.0.0.0 Patch]]. It functions similar to World Boss but with limited duration, requires less attack to kill and higher {{as}} Ascension Spheres pool.
 
There is another version of World Boss called '''Super World Boss'''. It is one of [[Rotating Events|rotating event features]] which is added in the [[Updates|v3.0.0.0 Patch]]. It functions similar to World Boss but with limited duration, requires less attack to kill and higher {{as}} Ascension Spheres pool.

Revision as of 08:52, 21 May 2018

Miracles
MiraclesMiracles
Treasure Chest
Treasure ChestTreasure Chest
World Boss HoverWorld Boss
Daily Quest
Daily QuestDaily Quest
Quests
QuestsQuests
Tournaments
TournamentsTournaments
Hero Manager
Hero ManagerHero Manager
Ranking
RankingRanking
Battle
BattleBattle
World Boss GUI

World Boss is a feature added in v2.9.0.0 Patch. It's a place where player can join and battle with the World Boss. Each player will gain an attack in every 12 hours and the damage done are scale with the Ascension Sphere Icon  Ascension Spheres reward.

World Bosses are huge monsters which have a lot of HP, usually up to millions. Once defeated a world boss, the next time it spawns will have the level increased up. Before v2.9.4.0 Patch, world boss stats are scaled with level, so basically with low-level world boss and the super high armor and healing power, the battle would be hypothetically last very long, until the world boss dies, which means with only 1 attack, 1 player could perish millions of HP.

There are currently only world bosses and intend to be added in the near future.

There are 2 input modes currently which are Heroes Allowed and No Heroes. Each mode will have different reward formula, based on damage dealt and total damage dealt:

  • Heroes Mode:
  • No Heroes:

There is another version of World Boss called Super World Boss. It is one of rotating event features which is added in the v3.0.0.0 Patch. It functions similar to World Boss but with limited duration, requires less attack to kill and higher Ascension Sphere Icon Ascension Spheres pool.

World Bosses

Lord of Chaos MOAK Kryton
World Boss Lord of Chaos World Boss Mother of All Kodamas World Boss Kryton
Element: Fire Element: Earth Element: Air
Attack: 75 Attack: 125 Attack: 10
Skill:
Deal 20 before every turn
Skill:
-50% per level to area skills
Skill:
Gains +10 attack every turn

Strategy

Trivia

  • All World Bosses have 1 dm (1E300) health value. This can be found in game's script.
    • Even with an immortal maxed Ascended Geum can't also beat these creatures because of the limit of turn (100).

See Also