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World Boss is a feature added in v2.9.0.0 Patch. It's a place where player can join and battle with the World Boss. Each player will gain an attack in every 12 hours and the damage done are scale with the  Ascension Spheres reward.

World Bosses are huge monsters which have a lot of HP, usually up to millions. Once defeated a world boss, the next time it spawns will have the level increased up. Before v2.9.4.0 Patch, world boss stats are scaled with level, so basically with low-level world boss and the super high armor and healing power, the battle would be hypothetically last very long, until the world boss dies, which means with only 1 attack, 1 player could perish millions of HP.

There are currently only world bosses and intend to be added in the near future.

There are 2 input modes currently which are Heroes Allowed and No Heroes. Each mode will have different reward formula, based on damage dealt and total damage dealt:

• Heroes Mode:$\text{Prize Pool}=750*\ln (\text{Total Damage})$
• No Heroes:$\text{Prize Pool}=1000*\ln (\text{Total Damage})$

The reward give to each player has more complicated formulas, where $n$ is the total amount of participants:

• $\text{Your Reward}=\left (\frac{\text{Prize Pool}}{\text{Your Rank}+20} \right )÷\left (\sum_{k=1}^{n}\frac{1}{k+20} \right )$

There is another version of World Boss called Super World Boss. It is one of rotating event features which is added in the v3.0.0.0 Patch. It functions similar to World Boss but with limited duration, requires less attack to kill and higher Ascension Spheres pool.

## World BossesEdit

Lord of Chaos MOAK Kryton
Element: Fire Element: Earth Element: Air
Attack: 75 Attack: 125 Attack: 10
Skill:
Deal 20 before every turn
Skill:
-50% per level to area skills
Skill:
Gains +10 attack every turn

## TriviaEdit

• All World Bosses have 1 dm (1E300) health value. This can be found in game's script.
• Even with an immortal maxed Ascended Geum can't also beat these creatures because of the limit of turn (100).