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Auri Skill

Auri's skill in action, heal all friendly units by 4 every turn

Skill (or also known as Ability) is a unique action performed by every hero. Skills are only active while your hero is alive (if he perishes, his skills do not affect the remaining units).

Up to date excel sheet with skills by Icewizard263 is here: CQ Promotion Hero Boost List

Vocabulary[]

  • Unit: An Unit can either be a Hero or a Monster.
  • Monster: A Monster is a simple Unit and is defined by its Element, Damage, Health, and Cost.
  • Hero: A Hero is a more complex Unit. In addition to an Element, Damage and Health it possesses a Skill. Heroes do not have a follower cost attached to them. They are free.
  • Damage: Damage refers to the amount of attack power an Unit has.
  • Health: Health refers to the amount of Damage a Unit can sustain before it dies.
  • Armor: Armor is not part of a Unit but can be gained through Skills. It reduces the Damage a Unit takes through Attacks by a constant amount.
  • Element: An Element is an important part of any Unit. It can be one of the following: Air, Earth, Fire, Water, and Void*. (A, E, F and W for short.)
  • Elemental Advantage: Elemental Advantage dictates which Elements have an advantage over another. If a Unit fights another Unit of an inferior Element, the superior Unit deals 50% more Damage than it would normally. Void deals this superior damage to all elements but itself.
    Here are all Elemental Advantages: (Superior → Inferior)
Superior Inferior
Air Water
Earth Air
Fire Earth
Water Fire
Void All but Void
  • Cost: The cost of a Monster in Followers.
  • Alive: An Unit is considered Alive as long as it has more than 0 Health.
  • Death: An Unit dies at the end of a Turn if its Health was reduced to 0 or below.
  • Skill: A Skill of a Hero(Also: Hero Ability) can have widely different effects in battle. (See below for types of Skills)
  • Target: The Target of a Skill refers to Units that fit certain criteria. That criterion is usually an Element, or simply All. There is also a distinction between Friendly or Hostile Targets. Some Skills do not have a Target and affect the Hero with Skill itself.
  • Scalable: If a Skill is Scalable, then any effect the Skill has is depend on the Hero's Level.
  • Lineup: A Lineup is a sequence of usually 6 Units that are used in a Battle.
  • Frontliner: The Frontliner refers to the first Unit in a Lineup that is Alive.
  • Backline: The Backline refers to all Units behind the Frontliner.
  • Attack: An Attack refers to the dealing of Damage of a Frontliner to the opposing Frontliner. Attacks are made simultaneously by both the hostile and the friendly Frontliners once a Turn.
  • Turn: A Turn refers to one round in Battle, during which Attacks are made and Skills applied.
  • Battle: A Battle refers to a fight between two Lineups during which Turns happen until one of the Lineups has no Alive Units anymore.


Skills[]

Skill Buff Air Buff[]

  • Heroes:
Hunter
HeroHunter
Blank Disaster
Hunter
HeroHunter

MAX (LV99)
Damage Icon: 52(-38)Health Icon: 82(-60)
Stand of Common
14
22
1
HeroElementAir

Air creatures have
+2 attack

Stand of Common
14
22
1
HeroElementAir
Carl
HeroCarl
Blank Disaster
Carl
HeroCarl

MAX (LV99)
Damage Icon: 41(-29)Health Icon: 97(-69)
Stand of Common
12
28
1
HeroElementWater

Water creatures have
+2 attack

Stand of Common
12
28
1
HeroElementWater
Jet
HeroJet
Blank Disaster
Jet
HeroJet

MAX (LV99)
Damage Icon: 55(-39)Health Icon: 83(-59)
Stand of Common
16
24
1
HeroElementFire

Fire creatures have
+2 attack

Stand of Common
16
24
1
HeroElementFire
Ailen
HeroAilen
Blank Disaster
Ailen
HeroAilen

MAX (LV99)
Damage Icon: 75(-53)Health Icon: 64(-45)
Stand of Common
22
19
1
HeroElementEarth

Earth creatures have
+2 attack

Stand of Common
22
19
1
HeroElementEarth
K41RY
HeroK41RY
Blank Disaster
K41RY
HeroK41RY

MAX (LV99)
Damage Icon: 52(-36)Health Icon: 90(-62)
Stand of Common
16
28
1
HeroElementAir

Air creatures have
+3 attack

Stand of Common
16
28
1
HeroElementAir
Aquortis
HeroAquortis
Blank Disaster
Aquortis
HeroAquortis

MAX (LV99)
Damage Icon: 20(-12)Health Icon: 144(-86)
Stand of Common
8
58
1
HeroElementWater

Water creatures have
+3 attack

Stand of Common
8
58
1
HeroElementWater
Rudean
HeroRudean
Blank Disaster
Rudean
HeroRudean

MAX (LV99)
Damage Icon: 36(-24)Health Icon: 112(-74)
Stand of Common
12
38
1
HeroElementFire

Fire creatures have
+3 attack

Stand of Common
12
38
1
HeroElementFire
Ourea
HeroOurea
Blank Disaster
Ourea
HeroOurea

MAX (LV99)
Damage Icon: 50(-34)Health Icon: 94(-64)
Stand of Common
16
30
1
HeroElementEarth

Earth creatures have
+3 attack

Stand of Common
16
30
1
HeroElementEarth
Oymos
HeroOymos
Blank Disaster
Oymos
HeroOymos

MAX (LV99)
Damage Icon: 41(-27)Health Icon: 107(-71)
Stand of Common
14
36
1
HeroElementAir

Air creatures have
+4 attack

Stand of Common
14
36
1
HeroElementAir
Hama
HeroHama
Blank Disaster
Hama
HeroHama

MAX (LV99)
Damage Icon: 55(-37)Health Icon: 91(-61)
Stand of Common
18
30
1
HeroElementWater

Water creatures have
+4 attack

Stand of Common
18
30
1
HeroElementWater
Toth
HeroToth
Blank Disaster
Toth
HeroToth

MAX (LV99)
Damage Icon: 73(-49)Health Icon: 73(-49)
Stand of Common
24
24
1
HeroElementFire

Fire creatures have
+4 attack

Stand of Common
24
24
1
HeroElementFire
Bylar
HeroBylar
Blank Disaster
Bylar
HeroBylar

MAX (LV99)
Damage Icon: 59(-39)Health Icon: 89(-59)
Stand of Common
20
30
1
HeroElementEarth

Earth creatures
have +4 attack

Stand of Common
20
30
1
HeroElementEarth
T4URUS
HeroT4URUS
Blank Disaster
T4URUS
HeroT4URUS

MAX (LV99)
Damage Icon: 79(-59)Health Icon: 183(-137)
Stand of Rare
20
46
1
HeroElementEarth

All creatures have
+1 attack

Stand of Rare
20
46
1
HeroElementEarth
Nicte
HeroNicte
Blank Disaster
Nicte
HeroNicte

MAX (LV99)
Damage Icon: 148(-116)Health Icon: 102(-80)
Stand of Rare
32
22
1
HeroElementAir

Air creatures have
+4 attack

Stand of Rare
32
22
1
HeroElementAir
Forest Druid
HeroForest Druid
Blank Disaster
Forest Druid
HeroForest Druid

MAX (LV99)
Damage Icon: 67(-51)Health Icon: 191(-145)
Stand of Rare
16
46
1
HeroElementEarth

Earth creatures have
+4 attack

Stand of Rare
16
46
1
HeroElementEarth
Ignitor
HeroIgnitor
Blank Disaster
Ignitor
HeroIgnitor

MAX (LV99)
Damage Icon: 108(-84)Health Icon: 144(-112)
Stand of Rare
24
32
1
HeroElementFire

Fire creatures have
+4 attack

Stand of Rare
24
32
1
HeroElementFire
Undine
HeroUndine
Blank Disaster
Undine
HeroUndine

MAX (LV99)
Damage Icon: 52(-38)Health Icon: 216(-158)
Stand of Rare
14
58
1
HeroElementWater

Water creatures have
+4 attack

Stand of Rare
14
58
1
HeroElementWater
Jack'o Knight
HeroJack'o Knight
Blank Disaster
Jack'o Knight
HeroJack'o Knight

MAX (LV99)
Damage Icon: 111(-76)Health Icon: 175(-120)
Stand of Rare
35
55
1
HeroElementAir

+1 attack to All
creatures every 9 lvl

Stand of Rare
35
55
1
HeroElementAir
Rei
HeroRei
Blank Disaster
Rei
HeroRei

MAX (LV99)
Damage Icon: 313(-273)Health Icon: 361(-315)
Stand of Legendary
40
46
1
HeroElementAir

All creatures have
+2 attack

Stand of Legendary
40
46
1
HeroElementAir
Nebra
HeroNebra
Blank Disaster
Nebra
HeroNebra

MAX (LV99)
Damage Icon: 221(-181)Health Icon: 497(-407)
Stand of Legendary
40
90
1
HeroElementFire

All creatures have
+8 attack

Stand of Legendary
40
110
1
HeroElementFire
Hosokawa
HeroHosokawa
Blank Disaster
Hosokawa
HeroHosokawa

MAX (LV99)
Damage Icon: 370(-320)Health Icon: 310(-268)
Stand of Legendary
50
42
1
HeroElementAir

+1 attack to Air creatures
every 9 lvl

Stand of Legendary
50
42
1
HeroElementAir
Takeda
HeroTakeda
Blank Disaster
Takeda
HeroTakeda

MAX (LV99)
Damage Icon: 462(-396)Health Icon: 224(-192)
Stand of Legendary
66
32
1
HeroElementEarth

+1 attack to Earth creatures
every 9 lvl

Stand of Legendary
66
32
1
HeroElementEarth
Hirate
HeroHirate
Blank Disaster
Hirate
HeroHirate

MAX (LV99)
Damage Icon: 406(-350)Health Icon: 276(-238)
Stand of Legendary
56
38
1
HeroElementFire

+1 attack to Fire creatures
every 9 lvl

Stand of Legendary
56
38
1
HeroElementFire
Hattori
HeroHattori
Blank Disaster
Hattori
HeroHattori

MAX (LV99)
Damage Icon: 355(-307)Health Icon: 325(-281)
Stand of Legendary
48
44
1
HeroElementWater

+1 attack to Water creatures
every 9 lvl

Stand of Legendary
48
44
1
HeroElementWater
Ascended Rei
HeroAscended Rei
Blank Disaster
Ascended Rei
HeroAscended Rei

MAX (LV99)
Damage Icon: 650(-546)Health Icon: 750(-630)
Stand of Ascended
104
120
1
HeroElementAir

+1 attack to All creatures
every 3 lvl

Stand of Ascended
104
120
1
HeroElementAir
  • Description: Friendly Target's Attacks deal a constant amount more Damage
  • In-game Description:
    • All/Air/Earth/Water/Fire have + attack
    • Scalable: + attack to All/Air/Earth/Water/Fire every level
  • Notes:
    • After this Hero dies, its Skill is no longer in effect.
    • This increase in Damage is applied before Elemental Advantage.

Skill Protect Air Protect[]

  • Heroes:
Lady of Twilight
HeroLady of Twilight
Blank Disaster
Lady of Twilight
HeroLady of Twilight

MAX (LV99)
Damage Icon: 50(-30)Health Icon: 113(-68)
Stand of Common
20
45
1
HeroElementAir

All Creatures have
+1 armor

Stand of Common
20
45
1
HeroElementAir
Valor
HeroValor
Blank Disaster
Valor
HeroValor

MAX (LV99)
Damage Icon: 43(-33)Health Icon: 85(-65)
Stand of Common
10
20
1
HeroElementAir

Air creatures have
+1 armor

Stand of Common
10
20
1
HeroElementAir
Rokka
HeroRokka
Blank Disaster
Rokka
HeroRokka

MAX (LV99)
Damage Icon: 29(-21)Health Icon: 107(-77)
Stand of Common
8
30
1
HeroElementEarth

Earth creatures have
+1 armor

Stand of Common
8
30
1
HeroElementEarth
Pyromancer
HeroPyromancer
Blank Disaster
Pyromancer
HeroPyromancer

MAX (LV99)
Damage Icon: 45(-33)Health Icon: 89(-65)
Stand of Common
12
24
1
HeroElementFire

Fire creatures have
+1 armor

Stand of Common
12
24
1
HeroElementFire
Bewat
HeroBewat
Blank Disaster
Bewat
HeroBewat

MAX (LV99)
Damage Icon: 17(-11)Health Icon: 138(-88)
Stand of Common
6
50
1
HeroElementWater

Water creatures have
+1 armor

Stand of Common
6
50
1
HeroElementWater
Werewolf
HeroWerewolf
Blank Disaster
Werewolf
HeroWerewolf

MAX (LV99)
Damage Icon: 66(-41)Health Icon: 92(-57)
Stand of Common
25
35
1
HeroElementEarth

+1 armor to All
creatures every 9 lvl

Stand of Common
25
35
1
HeroElementEarth
Shaman
HeroShaman
Blank Disaster
Shaman
HeroShaman

MAX (LV99)
Damage Icon: 85(-65)Health Icon: 171(-131)
Stand of Rare
20
40
1
HeroElementEarth

Earth creatures have
+2 armor

Stand of Rare
20
40
1
HeroElementEarth
Nimue
HeroNimue
Blank Disaster
Nimue
HeroNimue

MAX (LV99)
Damage Icon: 94(-72)Health Icon: 162(-124)
Stand of Rare
22
38
1
HeroElementAir

Air creatures have
+2 armor

Stand of Rare
22
38
1
HeroElementAir
Geron
HeroGeron
Blank Disaster
Geron
HeroGeron

MAX (LV99)
Damage Icon: 102(-78)Health Icon: 154(-118)
Stand of Rare
24
36
1
HeroElementWater

Water creatures have
+2 armor

Stand of Rare
24
36
1
HeroElementWater
Faefyr
HeroFaefyr
Blank Disaster
Faefyr
HeroFaefyr

MAX (LV99)
Damage Icon: 70(-52)Health Icon: 194(-144)
Stand of Rare
18
50
1
HeroElementFire

Fire creatures have
+2 armor

Stand of Rare
18
50
1
HeroElementFire
Chroma
HeroChroma
Blank Disaster
Chroma
HeroChroma

MAX (LV99)
Damage Icon: 74(-54)Health Icon: 194(-142)
Stand of Rare
20
52
1
HeroElementAir

Air creatures have
+4 armor

Stand of Rare
20
52
1
HeroElementAir
Petry
HeroPetry
Blank Disaster
Petry
HeroPetry

MAX (LV99)
Damage Icon: 167(-123)Health Icon: 99(-73)
Stand of Rare
44
26
1
HeroElementEarth

Earth creatures have
+4 armor

Stand of Rare
44
26
1
HeroElementEarth
Zaytus
HeroZaytus
Blank Disaster
Zaytus
HeroZaytus

MAX (LV99)
Damage Icon: 76(-54)Health Icon: 200(-142)
Stand of Rare
22
58
1
HeroElementFire

Fire creatures have
+4 armor

Stand of Rare
22
58
1
HeroElementFire
Lady Odelith
HeroLady Odelith
Blank Disaster
Lady Odelith
HeroLady Odelith

MAX (LV99)
Damage Icon: 134(-98)Health Icon: 134(-98)
Stand of Rare
36
36
1
HeroElementWater

Water creatures have
+4 armor

Stand of Rare
36
36
1
HeroElementWater
Athos
HeroAthos
Blank Disaster
Athos
HeroAthos

MAX (LV99)
Damage Icon: 185(-159)Health Icon: 499(-429)
Stand of Legendary
26
70
1
HeroElementEarth

All creatures have
+2 armor

Stand of Legendary
26
70
1
HeroElementEarth
Shygu
HeroShygu
Blank Disaster
Shygu
HeroShygu

MAX (LV99)
Damage Icon: 415(-361)Health Icon: 261(-227)
Stand of Legendary
54
34
1
HeroElementAir

+1 armor to Air creatures
every 9 lvl

Stand of Legendary
54
34
1
HeroElementAir
Thert
HeroThert
Blank Disaster
Thert
HeroThert

MAX (LV99)
Damage Icon: 193(-165)Health Icon: 495(-423)
Stand of Legendary
28
72
1
HeroElementEarth

+1 armor to Earth creatures
every 9 lvl

Stand of Legendary
28
72
1
HeroElementEarth
Neptunius
HeroNeptunius
Blank Disaster
Neptunius
HeroNeptunius

MAX (LV99)
Damage Icon: 482(-412)Health Icon: 206(-176)
Stand of Legendary
70
30
1
HeroElementWater

+1 armor to Water creatures
every 9 lvl

Stand of Legendary
70
30
1
HeroElementWater
Ascended Athos
HeroAscended Athos
Blank Disaster
Ascended Athos
HeroAscended Athos

MAX (LV99)
Damage Icon: 378(-318)Health Icon: 1020(-858)
Stand of Ascended
60
162
1
HeroElementEarth

+1 armor to All creatures
every 3 lvl

Stand of Ascended
60
162
1
HeroElementEarth
  • Description: Friendly Targets lose a constant amount less Health from Attacks. (Armor)
  • In-game Description:
    • All/Air/Earth/Fire/Water have + armor
    • Scalable: + armor to All/Air/Earth/Fire/Water creatures every level
  • Notes:
    • After this Hero dies, its Skill is no longer in effect.
    • This reduction in Damage is applied last.
    • Only Attacks! Skill AoE AoE, Skill Pierce Pierce (old James), etc. still deal the full amount of Damage.
    • However, Skill Pierce Ricochet Damage can be reduced since only the final Damage is propagated.

Skill Champion Air Champion[]

  • Heroes:
Erebus
HeroErebus
Blank Disaster
Erebus
HeroErebus

MAX (LV99)
Damage Icon: 78(-58)Health Icon: 186(-138)
Stand of Rare
20
48
1
HeroElementFire

Fire creatures +2 attack
and +2 armor

Stand of Rare
20
48
1
HeroElementFire
Xarth
HeroXarth
Blank Disaster
Xarth
HeroXarth

MAX (LV99)
Damage Icon: 130(-98)Health Icon: 130(-98)
Stand of Rare
32
32
1
HeroElementEarth

Earth creatures
+2 attack and +2 armor

Stand of Rare
32
32
1
HeroElementEarth
Hallinskidi
HeroHallinskidi
Blank Disaster
Hallinskidi
HeroHallinskidi

MAX (LV99)
Damage Icon: 132(-98)Health Icon: 132(-98)
Stand of Rare
34
34
1
HeroElementAir

Air creatures
+2 attack and +2 armor

Stand of Rare
34
34
1
HeroElementAir
Ganah
HeroGanah
Blank Disaster
Ganah
HeroGanah

MAX (LV99)
Damage Icon: 114(-84)Health Icon: 152(-112)
Stand of Rare
30
40
1
HeroElementWater

Water creatures
+2 attack and +2 armor

Stand of Rare
30
40
1
HeroElementWater
Bavah
HeroBavah
Blank Disaster
Bavah
HeroBavah

MAX (LV99)
Damage Icon: 346(-294)Health Icon: 346(-294)
Stand of Legendary
52
52
1
HeroElementWater

All creatures
+2 attack and +2 armor

Stand of Legendary
52
52
1
HeroElementWater
Veildur
HeroVeildur
Blank Disaster
Veildur
HeroVeildur

MAX (LV99)
Damage Icon: 279(-235)Health Icon: 419(-353)
Stand of Legendary
44
66
1
HeroElementEarth

All creatures +3 attack
and +3 armor

Stand of Legendary
44
66
1
HeroElementEarth
Brynhildr
HeroBrynhildr
Blank Disaster
Brynhildr
HeroBrynhildr

MAX (LV99)
Damage Icon: 283(-235)Health Icon: 425(-353)
Stand of Legendary
48
72
1
HeroElementAir

All creatures +4 attack
and +4 armor

Stand of Legendary
48
72
1
HeroElementAir
Groth
HeroGroth
Blank Disaster
Groth
HeroGroth

MAX (LV99)
Damage Icon: 287(-235)Health Icon: 431(-353)
Stand of Legendary
52
78
1
HeroElementFire

All creatures +5 attack
and +5 armor

Stand of Legendary
52
78
1
HeroElementFire
Dullahan
HeroDullahan
Blank Disaster
Dullahan
HeroDullahan

MAX (LV99)
Damage Icon: 266(-221)Health Icon: 443(-368)
Stand of Legendary
45
75
1
HeroElementFire

+1 armor/atk to All
creatures every 9 lvl

Stand of Legendary
45
75
1
HeroElementFire
Ascended Bavah
HeroAscended Bavah
Blank Disaster
Ascended Bavah
HeroAscended Bavah

MAX (LV99)
Damage Icon: 710(-588)Health Icon: 710(-588)
Stand of Ascended
122
122
1
HeroElementWater

+1 armor/atk to All
creatures every 7 lvl

Stand of Ascended
122
122
1
HeroElementWater
  • Description: Combines the Skill Buff Air Buff and Skill Protect Air Protect into one.
  • In-game Description:
    • All/Air/Earth/Fire/Water creatures have + attack and + armor
    • Scalable: + armor/atk to All/Air/Earth/Fire/Water creatures every level

Skill AoE AoE (Area of Effect)[]

  • Heroes:
Tiny
HeroTiny
Blank Disaster
Tiny
HeroTiny

MAX (LV99)
Damage Icon: 89(-59)Health Icon: 207(-137)
Stand of Rare
30
70
1
HeroElementEarth

Deal 2 damage to all
enemies before every turn

Stand of Rare
30
70
1
HeroElementEarth
Reindeer
HeroReindeer
Blank Disaster
Reindeer
HeroReindeer

MAX (LV99)
Damage Icon: 114(-78)Health Icon: 172(-118)
Stand of Rare
36
54
1
HeroElementAir

+1 aoe every 9 lvl

Stand of Rare
36
54
1
HeroElementAir
Alpha
HeroAlpha
Blank Disaster
Alpha
HeroAlpha

MAX (LV99)
Damage Icon: 146(-124)Health Icon: 546(-464)
Stand of Legendary
22
82
1
HeroElementFire

Deal 1 damage before
every turn

Stand of Legendary
22
82
1
HeroElementFire
TR0N1X
HeroTR0N1X
Blank Disaster
TR0N1X
HeroTR0N1X

MAX (LV99)
Damage Icon: 118(-98)Health Icon: 590(-490)
Stand of Legendary
20
100
1
HeroElementFire

Deal 3 damage before
every turn.

Stand of Legendary
100
1
HeroElementFire
Ascended Alpha
HeroAscended Alpha
Blank Disaster
Ascended Alpha
HeroAscended Alpha

MAX (LV99)
Damage Icon: 292(-246)Health Icon: 1104(-930)
Stand of Ascended
46
174
1
HeroElementFire

+1 aoe every 3 lvl

Stand of Ascended
46
174
1
HeroElementFire
  • Description: Hostile Target's Health is reduced by a constant amount at the end of each Turn.
     
  • In-game Description:
    • Deal damage before every turn
    • Scalable: + aoe every level
  • Notes:
    • After this Hero dies, its Skill is no longer in effect.
    • This Skill is applied before Skill Heal Heal

Skill Heal Heal[]

Heroes:

Christmas Elf
HeroChristmas Elf
Blank Disaster
Christmas Elf
HeroChristmas Elf

MAX (LV99)
Damage Icon: 62(-38)Health Icon: 98(-60)
Stand of Common
24
38
1
HeroElementWater

+1 heal every 9 lvl

Stand of Common
24
38
1
HeroElementWater
Aeris
HeroAeris
Blank Disaster
Aeris
HeroAeris

MAX (LV99)
Damage Icon: 133(-101)Health Icon: 125(-95)
Stand of Rare
32
30
1
HeroElementAir

Heal 1 damage after
every turn

Stand of Rare
32
30
1
HeroElementAir
Auri
HeroAuri
Blank Disaster
Auri
HeroAuri

MAX (LV99)
Damage Icon: 237(-205)Health Icon: 443(-383)
Stand of Legendary
32
60
1
HeroElementWater

Heal 2 damage after
every turn

Stand of Legendary
32
60
1
HeroElementWater
Ascended Auri
HeroAscended Auri
Blank Disaster
Ascended Auri
HeroAscended Auri

MAX (LV99)
Damage Icon: 484(-406)Health Icon: 918(-770)
Stand of Ascended
78
148
1
HeroElementWater

+1 heal every 7 lvl

Stand of Ascended
78
148
1
HeroElementWater
  • Description: Friendly Target's Health is restored by a constant amount at the end of each Turn.
  • In-game Description:
    • Heal after every turn
    • Scalable: + heal every level
  • Notes:
    • After this Hero dies, its Skill is no longer in effect.
    • This Skill is applied after any opposing Skills.
    • This Skill can not restore Health to dead Units (whose health already reached 0).

Skill Lifesteal Lifesteal[]

Heroes:

Santa Claus
HeroSanta Claus
Blank Disaster
Santa Claus
HeroSanta Claus

MAX (LV99)
Damage Icon: 283(-235)Health Icon: 425(-353)
Stand of Legendary
48
72
1
HeroElementFire

+1 aoe&heal every 9 lvl

Stand of Legendary
48
72
1
HeroElementFire

Description: Combines the Skill AoE AoE and Skill Heal Heal Skills into one.
In-game Description:

  • Scalable: + aoe&heal every level

Skill Dampen Dampen[]

Heroes:

Bubbles
HeroBubbles
Blank Disaster
Bubbles
HeroBubbles

MAX (LV99)
Damage Icon: 331(-271)Health Icon: 1105(-905)
Stand of Ascended
60
200
1
HeroElementWater

-0.25% per level
to area skills

Stand of Ascended
110
300
1
HeroElementWater

Description: Reduces Hostile Aoe effects percentually.
In-game Description:

  • Scalable: -% per level to area skills

Notes:

  • Only reduces Valkyrie Damage once.
  • Affects Skill AoE AoE, Skill Heal Heal, Skill Lifesteal Lifesteal, Skill Pierce Pierce and Skill Revenge Revenge Skills.
  • Resulting values are always rounded down.

Skill Berserk Berserk[]

  • Heroes:
Aural
HeroAural
Blank Disaster
Aural
HeroAural

MAX (LV99)
Damage Icon: 194(-144)Health Icon: 70(-52)
Stand of Rare
50
18
1
HeroElementWater

Attacking multiplies
attack by 1.2

Stand of Rare
50
18
1
HeroElementWater
Geum
HeroGeum
Blank Disaster
Geum
HeroGeum

MAX (LV99)
Damage Icon: 17(-15)Health Icon: 648(-573)
Stand of Legendary
2
75
1
HeroElementEarth

Attacking multiplies
attack by 2

Stand of Legendary
2
75
1
HeroElementEarth
Ascended Geum
HeroAscended Geum
Blank Disaster
Ascended Geum
HeroAscended Geum

MAX (LV99)
Damage Icon: 49(-41)Health Icon: 1357(-1135)
Stand of Ascended
8
222
1
HeroElementEarth

Attacking multiplies
attack by 2

Stand of Ascended
8
222
1
HeroElementEarth
  • Description: This Hero's Damage permanently increases by a factor after every Attack it makes.
  • In-game Description: Attacking multiplies attack by
  • Notes:
    • This Hero's Attack is not rounded before another multiplication occurs (?)
    • This increase in Damage is applied before the Skill Buff Air Buff Skill.

Skill Friends Friends[]

  • Heroes:
Geror
HeroGeror
Blank Disaster
Geror
HeroGeror

MAX (LV99)
Damage Icon: 340(-294)Health Icon: 340(-294)
Stand of Legendary
46
46
1
HeroElementAir

Monsters behind increase
attack by 1.2

Stand of Legendary
46
46
1
HeroElementAir
Ascended Geror
HeroAscended Geror
Blank Disaster
Ascended Geror
HeroAscended Geror

MAX (LV99)
Damage Icon: 704(-588)Health Icon: 704(-588)
Stand of Ascended
116
116
1
HeroElementAir

Monsters behind increase
attack by 1.3

Stand of Ascended
116
116
1
HeroElementAir
  • Description: This Hero's Damage permanently increases by a factor for every Monster that stands behind it.
  • In-game Description: Monsters behind increase attack by
  • Notes:
    • This Hero's Attack is not rounded before another multiplication occurs. (?)
    • This increase in Damage is applied before the Skill Buff Air Buff Skill.
    • Even if Monsters in the Backline die, the Damage increase to this Hero persists. (?)

Skill Adapt Adapt[]

  • Heroes:
Pontus
HeroPontus
Blank Disaster
Pontus
HeroPontus

MAX (LV99)
Damage Icon: 252(-216)Health Icon: 434(-372)
Stand of Legendary
36
62
1
HeroElementWater

Double attack against
same type.

Stand of Legendary
36
62
1
HeroElementWater
Atzar
HeroAtzar
Blank Disaster
Atzar
HeroAtzar

MAX (LV99)
Damage Icon: 206(-174)Health Icon: 490(-414)
Stand of Legendary
32
76
1
HeroElementFire

Double attack against
same type

Stand of Legendary
32
76
1
HeroElementFire
Rigr
HeroRigr
Blank Disaster
Rigr
HeroRigr

MAX (LV99)
Damage Icon: 284(-242)Health Icon: 406(-346)
Stand of Legendary
42
60
1
HeroElementEarth

Double attack against
same type

Stand of Legendary
42
60
1
HeroElementEarth
Dagda
HeroDagda
Blank Disaster
Dagda
HeroDagda

MAX (LV99)
Damage Icon: 306(-260)Health Icon: 386(-328)
Stand of Legendary
46
58
1
HeroElementAir

Double attack against
same type

Stand of Legendary
46
58
1
HeroElementAir
Ascended Pontus
HeroAscended Pontus
Blank Disaster
Ascended Pontus
HeroAscended Pontus

MAX (LV99)
Damage Icon: 515(-429)Health Icon: 897(-747)
Stand of Ascended
86
150
1
HeroElementWater

Triple attack against
same type

Stand of Ascended
86
150
1
HeroElementWater
Ascended Atzar
HeroAscended Atzar
Blank Disaster
Ascended Atzar
HeroAscended Atzar

MAX (LV99)
Damage Icon: 473(-392)Health Icon: 946(-784)
Stand of Ascended
81
162
1
HeroElementFire

Triple attack against
same type

Stand of Ascended
81
162
1
HeroElementFire
Ascended Rigr
HeroAscended Rigr
Blank Disaster
Ascended Rigr
HeroAscended Rigr

MAX (LV99)
Damage Icon: 584(-485)Health Icon: 832(-691)
Stand of Ascended
99
141
1
HeroElementEarth

Triple attack against
same type

Stand of Ascended
99
141
1
HeroElementEarth
Ascended Dagda
HeroAscended Dagda
Blank Disaster
Ascended Dagda
HeroAscended Dagda

MAX (LV99)
Damage Icon: 627(-520)Health Icon: 791(-656)
Stand of Ascended
107
135
1
HeroElementAir

Triple attack against
same type

Stand of Ascended
107
135
1
HeroElementAir
  • Description: This Hero's Attack's Damage is increased by a factor if it the opposing Frontliner is a Target.
  • In-game Description:
    • Double attack against same type.
    • Triple attack against same type.
  • Notes:
    • This description is a bit abstract. In the game currently there are only Heroes that deal double Damage if they Attack a Unit with the same Element as their own.

Skill Rainbow Rainbow[]

  • Heroes:
Aoyuki
HeroAoyuki
Blank Disaster
Aoyuki
HeroAoyuki

MAX (LV99)
Damage Icon: 314(-259)Health Icon: 399(-329)
Stand of Legendary
55
70
1
HeroElementWater

+50 attack when
4 types alive

Stand of Legendary
55
70
1
HeroElementWater
  • Description: This Hero's Damage permanently increases by a constant amount if at least one Unit of every Element stands behind it.
  • In-game Description: + attack when 4 types alive.
  • Notes:
    • Behind! This Hero does not count for its own Element.
    • This increase in Damage is applied before the Skill Buff Air Buff Skill.
    • Even if Units in the Backline die, the Damage increase to this Hero persists. (?)

Skill Training Training[]

  • Heroes:
Boör
HeroBoör
Blank Disaster
Boör
HeroBoör

MAX (LV99)
Damage Icon: 134(-98)Health Icon: 134(-98)
Stand of Rare
36
36
1
HeroElementFire

Gains +3 attack
every turn

Stand of Rare
36
36
1
HeroElementFire
Spyke
HeroSpyke
Blank Disaster
Spyke
HeroSpyke

MAX (LV99)
Damage Icon: 266(-221)Health Icon: 443(-368)
Stand of Legendary
45
75
1
HeroElementAir

Gains +5 attack
every turn

Stand of Legendary
45
75
1
HeroElementAir
  • Description: This Hero's Damage permanently increases by a constant amount at the end of every Turn.
  • In-game Description: Gains + attack every turn.
  • Notes:
    • This increase in Damage is applied before the Skill Buff Air Buff Skill.

Skill Wither Wither[]

  • Heroes:
GaiaByte
HeroGaiaByte
Blank Disaster
GaiaByte
HeroGaiaByte

MAX (LV99)
Damage Icon: 492(-392)Health Icon: 246(-196)
Stand of Legendary
100
50
1
HeroElementEarth

Halve hp after
every attack

Stand of Legendary
100
50
1
HeroElementEarth
  • Description: This Hero's remaining Health is reduced by a factor after every Attack it makes.
  • In-game Description: Halve hp after every attack
  • Notes:
    • Health Reduction happens at the very end of a Turn even after Heal.

Skill Pierce Pierce/Ricochet[]

  • Heroes:
Sexy Santa
HeroSexy Santa
Blank Disaster
Sexy Santa
HeroSexy Santa

MAX (LV99)
Damage Icon: 142(-98)Health Icon: 142(-98)
Stand of Rare
44
44
1
HeroElementEarth

Ricochet 66% damage
to next 5 units

Stand of Rare
44
44
1
HeroElementEarth
Sigrún
HeroSigrún
Blank Disaster
Sigrún
HeroSigrún

MAX (LV99)
Damage Icon: 104(-92)Health Icon: 561(-496)
Stand of Legendary
12
65
1
HeroElementFire

Ricochet 50% damage
to next 5 units

Stand of Legendary
12
65
1
HeroElementFire
Koldís
HeroKoldís
Blank Disaster
Koldís
HeroKoldís

MAX (LV99)
Damage Icon: 112(-98)Health Icon: 560(-490)
Stand of Legendary
14
70
1
HeroElementWater

Ricochet 50% damage
to next 5 units

Stand of Legendary
14
70
1
HeroElementWater
Alvitr
HeroAlvitr
Blank Disaster
Alvitr
HeroAlvitr

MAX (LV99)
Damage Icon: 119(-103)Health Icon: 560(-485)
Stand of Legendary
16
75
1
HeroElementEarth

Ricochet 50% damage
to next 5 units

Stand of Legendary
16
75
1
HeroElementEarth
Arshen
HeroArshen
Blank Disaster
Arshen
HeroArshen

MAX (LV99)
Damage Icon: 228(-192)Health Icon: 470(-396)
Stand of Legendary
36
74
1
HeroElementAir

Ricochet 100% damage
to next 1 unit

Stand of Legendary
36
74
1
HeroElementAir
Rua
HeroRua
Blank Disaster
Rua
HeroRua

MAX (LV99)
Damage Icon: 239(-199)Health Icon: 467(-389)
Stand of Legendary
40
78
1
HeroElementFire

Ricochet 100% damage
to next 1 unit

Stand of Legendary
40
78
1
HeroElementFire
Dorth
HeroDorth
Blank Disaster
Dorth
HeroDorth

MAX (LV99)
Damage Icon: 249(-205)Health Icon: 465(-383)
Stand of Legendary
44
82
1
HeroElementWater

Ricochet 100% damage
to next 1 unit

Stand of Legendary
44
82
1
HeroElementWater
James
HeroJames
Blank Disaster
James
HeroJames

MAX (LV99)
Damage Icon: 126(-114)Health Icon: 524(-474)
Stand of Legendary
12
50
1
HeroElementEarth

Ricochet 75% damage
to next 5 units

Stand of Legendary
12
50
1
HeroElementEarth
Ascended TR0N1X
HeroAscended TR0N1X
Blank Disaster
Ascended TR0N1X
HeroAscended TR0N1X

MAX (LV99)
Damage Icon: 234(-196)Health Icon: 1170(-980)
Stand of Ascended
38
190
1
HeroElementFire

Ricochet 75% damage
to next 5 units

Stand of Ascended
38
190
1
HeroElementFire
  • Description: When this Hero makes an Attack, its Damage propagates through Hostile Units by passing on a percentile of the Damage to the next Unit.
  • In-game Description:
    • Ricochet % damage to next unit
    • Attack pierce up to 6 enemies (old James)
  • Notes:
    • Only the final Damage done to the Hostile Frontliner is propagated. This means it is affected by Elemental Advantage and Friendly Skill Buff Air Buffs as well as by Hostile Armor.

Skill Revenge Revenge[]

  • Heroes:
Koth
HeroKoth
Blank Disaster
Koth
HeroKoth

MAX (LV99)
Damage Icon: 268(-222)Health Icon: 442(-366)
Stand of Legendary
46
76
1
HeroElementEarth

Deals 15% attack
after dying

Stand of Legendary
46
76
1
HeroElementEarth
Zeth
HeroZeth
Blank Disaster
Zeth
HeroZeth

MAX (LV99)
Damage Icon: 263(-221)Health Icon: 438(-368)
Stand of Legendary
42
70
1
HeroElementWater

Deals 10% attack
after dying

Stand of Legendary
42
70
1
HeroElementWater
Gurth
HeroGurth
Blank Disaster
Gurth
HeroGurth

MAX (LV99)
Damage Icon: 273(-223)Health Icon: 447(-365)
Stand of Legendary
50
82
1
HeroElementAir

Deals 20% attack
after dying

Stand of Legendary
50
82
1
HeroElementAir
  • Description: When this Hero dies, a percentile of its Damage is dealt to Hostile Targets.
  • In-game Description: Deals % attack after dying
  • Notes:
    • Only the base Damage of this Hero is applied to the Backline. This is not influenced by Elemental Advantage or Skill Buff Air Buff Skills.
    • Damage Values produced by this Skill are always properly rounded.
    • Only if this Hero dies to an Attack will it trigger this Skill.

Skill Balance Balance[]

  • Heroes:
Leprechaun
HeroLeprechaun
Blank Disaster
Leprechaun
HeroLeprechaun

MAX (LV99)
Damage Icon: 172(-147)Health Icon: 516(-441)
Stand of Legendary
25
75
1
HeroElementEarth

Deal % damage
when outnumbered

Stand of Legendary
25
75
1
HeroElementEarth
  • Description: Hostile Target's Health is reduced by the quotient of the amount of Unit in Friendly Lineup by the amount of Unit in Hostile Lineup of their base Health. If the Hero's Lineup is outnumber (Friendly Units are more than Hostile Units), the effect will not implement.
    • Example: If this Hero is on his own in the lane and the enemy team contains 6 Units, the entire Hostile Lineup's Health will be reduced to th of their starting Health.
  • In-game Description: Deal % damage when outnumbered
  • Notes:
    • The effect starts at the beginning of the battle (see Turns and Orders). Even after this Hero dies, its Skill effect remains.

Skill Explode Explode[]

  • Heroes:
Dr.Hawking
HeroDr.Hawking
Blank Disaster
Dr.Hawking
HeroDr.Hawking

MAX (LV99)
Damage Icon: 340(-280)Health Icon: 374(-308)
Stand of Legendary
60
66
1
HeroElementAir

Deal 1 per level damage

Stand of Legendary
60
66
1
HeroElementAir
  • Description: Hostile Target's Health is reduced by a constant amount in the beginning of the battle.
  • In-game Description:
    • Scalable: Deal per level damage
  • Notes:
    • This Skill is applied after Skill Balance Balance.

Skill Reflect Reflect[]

  • Heroes:
Kumu-san
HeroKumu-san
Blank Disaster
Kumu-san
HeroKumu-san

MAX (LV99)
Damage Icon: 243(-199)Health Icon: 475(-389)
Stand of Legendary
44
86
1
HeroElementFire

Returns 20% of damage received

Stand of Legendary
44
86
1
HeroElementFire
Liu Cheng
HeroLiu Cheng
Blank Disaster
Liu Cheng
HeroLiu Cheng

MAX (LV99)
Damage Icon: 248(-206)Health Icon: 460(-382)
Stand of Legendary
42
78
1
HeroElementWater

Returns 25% of damage received

Stand of Legendary
42
78
1
HeroElementWater
Hidoka
HeroHidoka
Blank Disaster
Hidoka
HeroHidoka

MAX (LV99)
Damage Icon: 243(-199)Health Icon: 475(-389)
Stand of Legendary
44
86
1
HeroElementEarth

Returns 30% of damage received

Stand of Legendary
44
86
1
HeroElementEarth
Master Lee
HeroMaster Lee
Blank Disaster
Master Lee
HeroMaster Lee

MAX (LV99)
Damage Icon: 531(-441)Health Icon: 885(-735)
Stand of Ascended
90
150
1
HeroElementAir

Returns 50% of damage received

Stand of Ascended
90
150
1
HeroElementAir
  • Description: When this Hero takes Damage from a Hostile Unit, the Hero deal an extra Damage based on a percentile of the Hostile Unit's Damage.
  • In-game Description: Return % of damage received
  • Notes:
    • This Skill is applied before this Hero makes an Attack.

Skill Overpowered Overpowered[]

  • Heroes:
Sparks
HeroSparks
Blank Disaster
Sparks
HeroSparks

MAX (LV99)
Damage Icon: 79(-49)Health Icon: 79(-49)
Stand of Common
30
30
1
HeroElementFire

Stats gained per level x2

Stand of Common
30
30
1
HeroElementFire
Leaf
HeroLeaf
Blank Disaster
Leaf
HeroLeaf

MAX (LV99)
Damage Icon: 133(-91)Health Icon: 153(-105)
Stand of Rare
42
48
1
HeroElementEarth

Stats gained per level x2

Stand of Rare
42
48
1
HeroElementEarth
Flynn
HeroFlynn
Blank Disaster
Flynn
HeroFlynn

MAX (LV99)
Damage Icon: 287(-239)Health Icon: 419(-349)
Stand of Legendary
48
70
1
HeroElementAir

Stats gained per level x2

Stand of Legendary
48
70
1
HeroElementAir
  • Description: This Hero's Rarity Point is increased by a factor which will leads its Stats also increase.
  • In-game Description: Stats gained per level ×

Turns and Orders[]

These steps are taken every turn to calculate the damage on both sides.

  1. If applicable, modify Health of Hostile's or Friendly's Lineup with Skills affecting to Unit's quantity. (Skill Balance Balance)
  2. If applicable, modify Health and Damage with Skills affecting their own Stats (Skill Overpowered Overpowered)
  3. If applicable, deal Damage with Skills dealing Damage to entire Hostile's Lineup (Skill Explode Explode)
  4. Take the Damage of the Frontliner
  5. If applicable, modify Damage with Skills affecting the Frontliner itself. (Skill Berserk Berserk, Skill Friends Friends, Skill Rainbow Rainbow, Skill Training Training, Skill Adapt Adapt)
  6. If applicable, modify Damage with Skills affecting all friendly Units. (Skill Buff Air Buff, Skill Champion Air Champion)
  7. If applicable, modify Damage with Elemental Advantage
  8. If applicable, modify Damage with opposing Damage reducing Skills (Skill Protect Air Protect, Skill Champion Air Champion)
  9. If applicable, modify Damage dealt or Health restored with Skills affecting to their power (Skill Dampen Dampen)
  10. If applicable, deal Damage with Skills dealing Damage to multiple Units (Skill AoE AoE, Skill Lifesteal Lifesteal, Skill Pierce Pierce/Ricochet, Skill Revenge Revenge)
  11. If applicable, restore Health with Skills restoring Health (Skill Heal Heal, Skill Lifesteal Lifesteal)
  12. If applicable, modify Health of Frontliner with Skills affecting own Health (Skill Wither Wither)

These steps happen simultaneously on both sides.

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